• Physically accurate inverse square based falloff
• GPU acceleration
• 8, 16 and 32bpc compatible
• HDR thresholding
• Thresholding Smoothness (reduces temporal flicker)
• Gamma correction (linear results even when working in non-linear colorspace)
• Compositing controls
• Glow aspect ratio
• Glow spread
• Chromatic Aberration
• Downsample quality controls
• Blur quality controls
• View controls: glow source or final render
• Unmult (useful for text)
• Tint options and blending modes to add colour to your glow
• Dithering controls to reduce colour-banding artifacts